UINavigationController provides a dynamic stack of views created at run time with a navigation bar at the top.  For many applications this is used to provide all of the views the user sees.

Useful Documentation

iOS Reference

Adding To A Project

Create an App as normal with the main view XIB

Create at least 1 view you will want to display (see Adding A New View below)

Add to #AppDelegate.h

(#AppDelegate_iPhone.h or #AppDelegate_iPad.h for multi version apps, not #AppDelegate_Shared.h)

For a multi version app

@class #ViewController;	//- ADD THIS (the default ViewController file to show)

@interface AppDelegate_iPhone : AppDelegate_Shared
	#ViewController *#ViewController1;	//- ADD THIS

For a single version app

@class #ViewController;	//- ADD THIS (the default ViewController file to show)

@interface AppDelegate_Shared : NSObject
	UIWindow *window;
	#ViewController *#ViewController1;	//- ADD THIS
Add to #AppDelegate.m application didFinishLaunchingWithOptions

(Again, in #AppDelegate_iPhone.m or #AppDelegate_iPad.m for multi version apps)

    //********** DID FINISH LAUNCHING WITH OPTIONS **********
	//Create a ItemsViewController
	#ViewController1 = [[#ViewController alloc] init];

	//Create an instance of a UINavigationController
	UINavigationController *navController = [[UINavigationController alloc]
							 initWithRootViewController:#ViewController1];	//The default view to show #ViewController

	//Place ItemsViewController table view in the window hierarchy
	[window addSubview:[navController view]];

	[self.window makeKeyAndVisible];
Add the ViewDidLoad method to #ViewController.m

Each view will have a top navigation bar so we need to set it up

//********** VIEW DID LOAD **********
- (void)viewDidLoad
	[super viewDidLoad];

	//[[self navigationItem] setLeftBarButtonItem:[self editButtonItem]];	//Display a default edit button (if you want this)
	[[self navigationItem] setTitle:@"Current Reminders"];						//Title text


Adding A New View

Menu > File > New File iOS > Cocoa Touch Class > UIViewControllerSubClass

With XIB for user interface = checked

Name it (a good idea to use format #ViewController and add _iPhone or _iPad to the end for multi version apps, for example MySub1ViewController_iPhone.m)

Design the view as required.

Tasks In The New View

In MySub1ViewController.m
//Setting title in say the viewDidLoad method
	//Set navigation bar to display name
	[[self navigationItem] setTitle:[editingPossession possessionName]];

To Deal With When View Closes

Add view will disappear method

//********** VIEW WILL DISAPPEAR **********
- (void)viewWillDisappear:(BOOL)animated
	[super viewWillDisappear:animated];

	//Clear first responder (in case any input objects are first responder)
	[SomeTextField1 resignFirstResponder];
	[SomeTextField2 resignFirstResponder];

Close This View

	[[self navigationController] popViewControllerAnimated:(BOOL)YES];

Causing A View To Display

In the view that will cause this view to be displayed (e.g. the MyMainViewController in this example)

In MyMainViewController.h

@class MySub1ViewController;		//-ADD THIS

@interface MyMainViewController : UITableViewController
	MySub1ViewController *mySub1ViewController;	//-ADD THIS
//Add this:
	//### Remember to release any view objects you add in viewDidUnload and dealloc ###

In MyMainViewController.m

#import "MySub1ViewController.h"

//In the function where you want to display the new view
	//Need to create an instance of MySub1ViewController?
	if (!mySub1ViewController)
		mySub1ViewController = [[MySub1ViewController alloc] init];

	//Push it to the top of the navigation controllers stack
	[[self navigationController] pushViewController:mySub1ViewController